Genes in Space is the first project I worked on with Guerilla Tea, the project, for Cancer Research UK, is believed to be a world first in solving scientific problems whilst creating a game that is fun and enjoyable as a standalone product.
Array is a challenging, tile-based, puzzle game released on Windows Phone 8 & Windows 8 with Android, iPhone & iPad to follow. The game features two modes, Square and Hex, with a simple shared goal of replicating what you see in the top grid on the bottom grid.
Metal Hammer: Roadkill
Featuring licensed music from well-known metal acts such as Sabaton, Epica and Suicide Silence. Roadkill was Team Rock Games first foray into full games development.
Buy Now is the product of a 48 hour games jam held at Abertay University. As a two-person team (one programmer, one artist) we set about making a mobile game, Twitter bot and API.
IWO: Bloodbath in the Bonins
IWO is a digital adaption of the classic board game of the same name made by Decision Games. This game is published by HexWar.
Dead Man's Switch
2016 saw the creation of our most ambitious Global Game Jam entry yet, asymmetric multiplayer game Dead Man's Switch brings procedurally generated madness to PC and Android.
Just One Trip
Just One Trip is a game I made alongwith the programming and art team at Guerilla Tea for the Global Game Jam, a 48 hour game jam held arond the world in particular we took part at the Dundee site of the Scottish Game Jam.
The Quest: Anniversary
Bafta Nominated game, The Quest, was the first title released by Guerilla Tea in their days as a student start-up, for the apps anniversary it has been reskinned and brought into the modern age. For the duration of this project, I was the sole programmer working within a full development team.
Ursa is an experiential game developed at the Storyworld All Media Jam at Abertay in July 2014. The jam centered on the creation of a rich storyworld, consistent across the depth and breadth of a game or even a franchise. Within that the theme of "Cure" was given, our team produced a game and short story within our storyworld.
V&A: Luxury Time
What Have We Done?!
What Have We Done?! is our answer to the Global Game Jam theme in 2015 of 'What do we do now?' Interestingly, we used the theme as a design methodology...
Incandescence was an experimental game produced by Guerilla Tea - the game is played simply by finger-drumming on your phone screen, with emphasis on the brilliant procedurally building sountrack and visual effects.
Originally designed in the TIGA game jam, Sandbox Tower Defense has advanced into a full title. Putting players in charge of defending a rather literal sandbox from the oncoming toy solider horde.
Castle Freak is a 2D platformer made for the Abertay Game Lab Jump Jam. The theme was "Jump" and our game diversified this by putting the player in the boots of a ghost shouting Boo through a microphone to scare a family out of their home.
Knux - Kydaemos
Kydaemos is an early game platform, allowing players to challenge each other with real world bets in a curated selection of games made by developers across the globe.